====== Yontel ====== [{{ :wiki:yontel.png?nolink&250|A game of Yontel in progress}}] **Yontel** is an [[infinite games|infinite game]] designed by Louigi Verona, the goal of which is to grow an [[xubus]] field without creating gaps. Each new piece should touch already existing pieces. In the first version of the rules the winning scenario that would stop the game was to build a rectangle, however this is impossible to achieve due to the shape of the xubus. [{{:wiki:yontel_gap.png?nolink&200 |A mistake: a red area marks a gap that is impossible to fill with an xubus}}] The game has a meditative quality to it and is generally not difficult to play. Difficulty can be increased by limiting the play field and requiring the player to use up a defined number of xubusei, which would make it similar to a polyomino tiling puzzle. Yontel can be played on paper or with physical pieces.