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====== The Adventures of Merlock Bolmes: THE MYSTERY AT THE CONSTRUCTION SITE ====== | ====== The Adventures of Merlock Bolmes: THE MYSTERY AT THE CONSTRUCTION SITE ====== | ||
- | |||
- | ~~NOTOC~~ | ||
[{{ :wiki:bolmes_screenshot1.png?nolink&300|Stage 1 screenshot}}] | [{{ :wiki:bolmes_screenshot1.png?nolink&300|Stage 1 screenshot}}] | ||
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Sometimes, a blue-green worker will appear. These are called "slimed workers" and will walk slower than the usual enemies. Bolmes can destroy slimed workers by mere touch and get -50 stupids as bonus. With each additional level this bonus increases by 10, so that on the second stage killing those reduces stupids by 60. | Sometimes, a blue-green worker will appear. These are called "slimed workers" and will walk slower than the usual enemies. Bolmes can destroy slimed workers by mere touch and get -50 stupids as bonus. With each additional level this bonus increases by 10, so that on the second stage killing those reduces stupids by 60. | ||
- | From time to time, a very fast blue-red enemy will appear. He is called "swifty" and will always emerge from the door on the topmost platform. Swifty passes through the level only once. He can be killed by a bomb or jumped over. The appearance of swifty is preceded by a special sound, letting the player prepare. | + | From time to time, a very fast blue-red enemy will appear. He is called "Swifty" and will always emerge from the door on the topmost platform. Swifty passes through the level only once. He can be killed by a bomb or jumped over. The appearance of Swifty is preceded by a special sound, letting the player prepare. |
==== Paradise Shift ==== | ==== Paradise Shift ==== | ||
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[{{ :wiki:bolmes_stage30.png?nolink&300|Stage 30. Seems to look normal...}}] | [{{ :wiki:bolmes_stage30.png?nolink&300|Stage 30. Seems to look normal...}}] | ||
- | Stage 30 is different from other stages of the game. Knowing what the difference is increments your [[obscurity_level|Obscurity Level]] by 1. This is also the only way to get the [[obscurity_level|rank]] of Obscurity General. | + | Stage 30 is different from other stages of the game. Knowing what the difference is increments your [[obscurity_level|Obscurity Level]] by 1. This is also the only way to get the [[obscurity_level|rank]] of Obscurity Private Detective. |
==== Controls ==== | ==== Controls ==== | ||
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However, enemy management doesn't need to be perfect. Making some mistakes or applying loose control would already allow to group enemies into chunks and thus reduce the amount of risky situations. | However, enemy management doesn't need to be perfect. Making some mistakes or applying loose control would already allow to group enemies into chunks and thus reduce the amount of risky situations. | ||
- | [{{ :bolmes_avg_enemy_management.jpg?nolink&200 |Loose enemy management can still yield helpful results}}] | + | [{{ :wiki:bolmes_avg_enemy_management.jpg?nolink&200 |Loose enemy management can still yield helpful results}}] |
The "follower/leader" method is currently the only known method that guarantees a win. It does take time, but after a bit of practice carries little risk. | The "follower/leader" method is currently the only known method that guarantees a win. It does take time, but after a bit of practice carries little risk. | ||
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- astronaut | - astronaut | ||
- | The game does not explain how to make fidgeting happen: the player is supposed to find the right key combinations themself. | + | The game does not explain how to make fidgeting happen: the player is supposed to find the right key combinations herself. |
The astronaut ability is slightly controversial in that it can be argued to influence gameplay because it slows Bolmes for half a second in mid air. However, to date no player has reported being able to use the astronaut move to their advantage. | The astronaut ability is slightly controversial in that it can be argued to influence gameplay because it slows Bolmes for half a second in mid air. However, to date no player has reported being able to use the astronaut move to their advantage. | ||
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* Destroying slimed workers with the bomb does not award the player with -50 stupids | * Destroying slimed workers with the bomb does not award the player with -50 stupids | ||
* Pressing "Q" makes the game play a grunt sound, which was probably used for testing purposes | * Pressing "Q" makes the game play a grunt sound, which was probably used for testing purposes | ||
+ | * Although Swiftie always appears at the top of the level, the game still picks a door at random, so 3 times out of 1 when Swiftie appears, a door will open on one of the lower platforms, but no new workers will enter through it. This is the only known bug in the game. | ||
===== Soundtrack ===== | ===== Soundtrack ===== | ||
The soundtrack consists of 5 tunes: title theme, complete level theme and three level tracks. The soundtrack was written in FL Studio. | The soundtrack consists of 5 tunes: title theme, complete level theme and three level tracks. The soundtrack was written in FL Studio. | ||
+ | |||
+ | * [[https://soundcloud.com/louigiverona/merlock-bolmes-game-soundtrack|Listen on SoundCloud]] | ||
===== The loss of source files ===== | ===== The loss of source files ===== | ||
- | In February 2025 [[Louigi Verona]] informed the public that the source files for the latest version of the game, as well as part of the soundtrack source files, appear to have been lost. | + | In February 2025 [[Louigi Verona]] informed the public that the source files for the latest version of the game, as well as part of the soundtrack's source files, appear to have been lost. |
- | The latest version of the game is 14.8. The preserved source files are only up till version 10, which was still a very early version. Source files include not only code, but also the graphics made for the game. | + | The latest version of the game is 14.8. The preserved source files are only up till version 10, which was still a fairly early version, albeit featuring most of the elements of the game. Source files include not only code, but also the graphics made for the game. |
The title theme, level complete theme and level 1 track sources are preserved, but not the two other level tracks, which were written later when Louigi decided to finalize the game. There are currently no renderings of those missing tracks except the rendering that the player can hear in the game. The game most likely uses ogg files which were packaged into the binary by Game Editor, the game engine used to make the game. | The title theme, level complete theme and level 1 track sources are preserved, but not the two other level tracks, which were written later when Louigi decided to finalize the game. There are currently no renderings of those missing tracks except the rendering that the player can hear in the game. The game most likely uses ogg files which were packaged into the binary by Game Editor, the game engine used to make the game. | ||
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===== Download ===== | ===== Download ===== | ||
- | * [[https://louigiverona.com/files/bolmes_win.zip|Bolmes for Windows]] | + | * [[https://louigiverona.com/files/bolmes_win.zip|Download game]] |
- | * [[https://louigiverona.com/files/bolmes_linux.zip|Bolmes for Linux]] | + | |
===== See also ===== | ===== See also ===== | ||
* [[Yontel]] | * [[Yontel]] |