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bolmes_platformer [2025/02/19 18:57] lverona [Stage 30] |
bolmes_platformer [2025/02/22 14:45] (current) lverona |
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However, enemy management doesn't need to be perfect. Making some mistakes or applying loose control would already allow to group enemies into chunks and thus reduce the amount of risky situations. | However, enemy management doesn't need to be perfect. Making some mistakes or applying loose control would already allow to group enemies into chunks and thus reduce the amount of risky situations. | ||
- | [{{ :bolmes_avg_enemy_management.jpg?nolink&200 |Loose enemy management can still yield helpful results}}] | + | [{{ :wiki:bolmes_avg_enemy_management.jpg?nolink&200 |Loose enemy management can still yield helpful results}}] |
The "follower/leader" method is currently the only known method that guarantees a win. It does take time, but after a bit of practice carries little risk. | The "follower/leader" method is currently the only known method that guarantees a win. It does take time, but after a bit of practice carries little risk. | ||
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The soundtrack consists of 5 tunes: title theme, complete level theme and three level tracks. The soundtrack was written in FL Studio. | The soundtrack consists of 5 tunes: title theme, complete level theme and three level tracks. The soundtrack was written in FL Studio. | ||
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+ | * [[https://soundcloud.com/louigiverona/merlock-bolmes-game-soundtrack|Listen on SoundCloud]] | ||
===== The loss of source files ===== | ===== The loss of source files ===== | ||
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===== Download ===== | ===== Download ===== | ||
- | * [[https://louigiverona.com/files/bolmes_win.zip|Download the Bolmes game]] | + | * [[https://louigiverona.com/files/bolmes_win.zip|Download game]] |
===== See also ===== | ===== See also ===== | ||
* [[Yontel]] | * [[Yontel]] |