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yontel [2017/12/09 20:04]
lverona created
yontel [2024/05/15 08:52] (current)
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 ====== Yontel ====== ====== Yontel ======
  
-Yontel is [[pointless ​game]], the goal of which is to create a rectangle out of an unlimited amount of [[xubus|xubusei]].+[{{ :​wiki:​yontel.png?​nolink&​250|A game of Yontel ​in progress}}] 
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 +**Yontel** ​is an [[infinite games|infinite ​game]] ​designed by Louigi Verona, the goal of which is to grow an [[xubus]] ​field without creating gaps. Each new piece should touch already existing pieces. In the first version of the rules the winning scenario that would stop the game was to build a rectangle, however this is impossible to achieve due to the shape of the xubus. 
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 +[{{:​wiki:​yontel_gap.png?​nolink&​200 |A mistake: a red area marks a gap that is impossible to fill with an xubus}}] 
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 +The game has a meditative quality to it and is generally not difficult to play. Difficulty can be increased by limiting the play field and requiring the player to use up a defined number of xubusei, which would make it similar to a polyomino tiling puzzle. 
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 +Yontel can be played on paper or with physical pieces.
yontel.1512867895.txt.gz · Last modified: 2017/12/09 20:04 by lverona