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yontel [2017/12/09 20:33]
lverona
yontel [2024/05/15 08:52] (current)
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 [{{ :​wiki:​yontel.png?​nolink&​250|A game of Yontel in progress}}] [{{ :​wiki:​yontel.png?​nolink&​250|A game of Yontel in progress}}]
  
-Yontel is [[pointless ​game]], the goal of which is to create a rectangle out of an unlimited amount of [[xubus|xubusei]].+**Yontel** is an [[infinite games|infinite ​game]] ​designed by Louigi Verona, the goal of which is to grow an [[xubus]] ​field without creating gaps. Each new piece should touch already existing pieces. In the first version of the rules the winning scenario that would stop the game was to build a rectangle, however this is impossible to achieve due to the shape of the xubus.
  
-[{{:​wiki:​yontel_gap.png?​nolink&​200 |Red area marks a gap that is impossible to fill with xubus}}]+[{{:​wiki:​yontel_gap.png?​nolink&​200 |A mistake: a red area marks a gap that is impossible to fill with an xubus}}]
  
-Due to the shape of the xubus, the goal of the game is impossible ​to achieve. However, ​it is possible ​to create a situation when a gap in the pattern is createdTherefore, ​the process ​of the game involves growing the xubus fieldat the same time making sure there are no gaps.+The game has a meditative quality ​to it and is generally not difficult ​to playDifficulty can be increased by limiting ​the play field and requiring the player to use up a defined number ​of xubuseiwhich would make it similar to a polyomino tiling puzzle.
  
-Yontel can be played on paper or with physical pieces, arranged into a jigsaw puzzle structure.+Yontel can be played on paper or with physical pieces.
yontel.1512869603.txt.gz · Last modified: 2017/12/09 20:33 by lverona