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yontel [2017/12/09 20:44] lverona |
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[{{ :wiki:yontel.png?nolink&250|A game of Yontel in progress}}] | [{{ :wiki:yontel.png?nolink&250|A game of Yontel in progress}}] | ||
- | **Yontel** is a [[pointless game]] designed by Louigi Verona, the goal of which is to create a rectangle out of an unlimited amount of [[xubus|xubusei]]. | + | **Yontel** is an [[infinite games|infinite game]] designed by Louigi Verona, the goal of which is to grow an [[xubus]] field without creating gaps. Each new piece should touch already existing pieces. In the first version of the rules the winning scenario that would stop the game was to build a rectangle, however this is impossible to achieve due to the shape of the xubus. |
- | [{{:wiki:yontel_gap.png?nolink&200 |A mistake: red area marks a gap that is impossible to fill with a xubus}}] | + | [{{:wiki:yontel_gap.png?nolink&200 |A mistake: a red area marks a gap that is impossible to fill with an xubus}}] |
- | Due to the shape of the xubus, the goal of the game is impossible to achieve. However, it is possible to lose by creating a gap that cannot be filled. Therefore, the process of the game involves growing the xubus field, at the same time making sure there are no gaps. | + | The game has a meditative quality to it and is generally not difficult to play. Difficulty can be increased by limiting the play field and requiring the player to use up a defined number of xubusei, which would make it similar to a polyomino tiling puzzle. |
- | Yontel can be played on paper or with physical pieces, arranged into a jigsaw puzzle structure. | + | Yontel can be played on paper or with physical pieces. |