A hardcore puzzle

Perfectionist has been in the works since 2016 and has seen many iterations and versions. By 2019 I believe I have arrived at a workable variant, which I am now actively developing. However, as I have a day job and many other projects, I have to carefully prioritize features and make sure that each item adds significant value to the game.

Find below the current plan for Perfectionst. If you have ideas or feedback about Perfectionist, please contact me.

Current Roadmap