Louigi Verona's Workshop

These are Desktop and Web games that I have designed over the years.

Please note that my interest is mainly in creating new types of games, rather than working with proven concepts. Therefore, a lot of these are "experimental" in that they offer novel gameplay. Any feedback is greatly appreciated!

Perfectionist is an original puzzle game, which I invented in 2016. The goal of the game is to remove all blocks by matching blocks with same numbers. Combining blocks with different numbers will produce a block with a value that of a difference.

The unique part about the puzzle is that it is a puzzle of optimization. It is generally impossible to solve a board without losing points. The real goal of the game is to lose as few points as possible. The concept might seem puzzling, but it is easy to grasp as soon as you start playing.

It's an immersive puzzle, and if it's up your alley, you are going to spend hours and hours with this. I consider this to be one of my most successful inventions to date.

The client is a mobile and desktop web app. I am constantly working on the project. Feedback is always welcome.

Verteron Controller Factory is a representative of the incremental games genre, also known as idle games and clicker games. VCF is unique in that it is not endless and has to be completed within 60 minutes. You need to figure out the best strategy to become the Ruler of the Universe as fast as possible!

Dust Quest is a game where the player's task is to clean dust off of walls. Walls will have objects which will fall off when freed from dust and clean dust while falling. The game has 10 levels and can be very relaxing.

Wizard Battle is a slot-machine style card game. It is an original game, initially designed in 2014. I continue to work on the concept. Updates typically arrive every 6 months.

Wrenchman is a desktop wrench-throwing game. The premise of the game is that you have 10 wrenches which you throw at enemies to kill them. However, your ammo is never replenished, so you will have to pick wrenches back up.

Wrenchman mascot is a bear holding two wrenches


Mouse Quest is a game of skill. Your goal is to move the cursor through the maze without touching any of the walls and avoiding all the enemies. In order to beat the game you must collect 8 green round keys which are then used to open the lock at the end.

To start playing, hover the cursor over the checkpoint. As soon as your arrow changes into a circle, you can start playing. You have ten attempts and then the game starts over.

Q Tower is a platform game. The goal of the game is to reach the bottom of Q Tower, while collecting items and killing enemies.

Depending on how well you do, once you reach the bottom, you will be given a status. The most difficult status to reach in Competitive mode is PHILANTHROPIC NINJA, which means collecting no items and killing no enemies.

The game also has a Fidget mode which removes enemies and focuses only on collecting items.

Perimeter is a hardcore game of skill. Your goal is to not let enemies cross the screen. It is a total mayhem of bullets and explosions. Your ship has three types of guns and in order to win the game you need to master all of them.

You control the machine gun that kills only aerial enemies with C, a gun that shoots only ground units with Z and X, and a gun that kills all types of units with A and S. Since the latter two guns are not automatic, the two buttons are assigned in order to allow the player to press the two buttons in succession and create a more dense fire.

This is one of my personal favourites, it is a very well made game and fun to play if you master the controls. A video of me playing the game is planned on the Bad Geek channel as part of the "Code Name: Obscurity" show.

The Prisoner is a fidget game. The goal of the game is to serve you prison sentence in the dungeon of Prince Abubu. Each passing second increases your score, and once you reach the goal score - you have served your prison sentence. However, you can make it happen faster if you collect treasure. You also need to eat. If your health goes down to 0, you die. Therefore, the game forces you to pay at least a little bit of attention.

Dangerous Mining is a desktop zero-player game. The player has no control over the outcome of the game and is the initiator: you only need to press the spacebar. This launches a pellet which tries to reach the top. Nevertheless, the game is fun and even addictive. This is one of my first zero-player concepts.

The Gunslinger is a game of skill. The goal of the game is to travel accross the Solar System, starting with Mercury and concluding with Neptune. In order to advance, the player has to shoot targets. Ammo is limited, but each time a target is shot, you are rewarded additional ammo. The game displays your performance statistics in real-time, allowing newbies to track their progress and real gunslingers to boast about their 100% accuracy.

The game has some nice concepts, for instance, the distances between in-game planets are proportional to distances between planets in the Solar System. Additionally, great emphasis is placed on real-time statistics, to make the game more interesting to the player. Every check-point the game will demonstrate how well the player is doing compared to the previous check-point.

RiskLine is a game of skill and luck. The goal of the game is to get as much money as possible. Money is rewarded by moving forward along the RiskLine with RIGHT. RiskLine consists of 10 steps. Each step doubles the reward. At any point in time the player may choose to press DOWN and collect the reward.

However, there is a catch - one of the steps is mined, and stepping on it results in death: the player looses her hit points, the reward and the starting reward goes back to $5. If the amount of hit points after deduction is still above 0, the player may restart. A new RiskLine will be generated.

RiskLine is a game designing exercise in creating a perfectly balanced game, which makes it impossible to come up with a single winning tactic, instead requiring the player to constantly reassess their options.

Find full rules to the game here.

15 Orbs of Voltor is a desktop maze game for Windows and Linux. Featuring merciless gameplay, the game is tailored towards those who love a serious challenge. Beautiful project in terms of design, a whole soundtrack written specifically for the game.

15 Orbs of Voltor might be the only game in the world that focuses specifically on a 2D maze experience. The goal of the game is to collect 15 Orbs. The game features a minimap, teleporters, landmarks within a maze to help you navigate and a robot in a maze that you have to catch.

Maze: The Elephant Challenge is a desktop game for Linux and Windows which focuses on solving mazes. The goal of the game is to visit every place in the game, including a number of secret locations. The central piece of the game is a huge maze called Elephant which has to be solved in order to "beat the game".

R Maze is a game styled as an old-school DOS game where the player has to go through a maze, while collecting various (rather strange and probably completly useless) items. The game was never completed, and creating levels was technologically difficult. Just like any other 2D maze game, this game suffers from bad controls - not because of any technical gitches, but because it is extremely difficult to implement controls for a 2D maze game that would be intuitive and easy to use. Still, I would like to make a game similar to this in the future, so regard this specimen as proof of concept.

Text Game is... well, a text game! Simple, but charming. Or so I was told!